win Man v/s Machine????
Man or Machine
MTT’s humanoid robots showcase both human creativity and contemporary
pessimism. Humanoid robots were once the stuff of the political and science fiction.
Today, scientists working in Japan and the USA have been turning fiction into a
physical reality.
A.
During July 2003, the museum of science in Cambridge, Massachusetts
exhibited what Honda calls ‘the world’s most advanced humanoid robot’, ASIMO (the
Advanced Step in Innovative Mobility). Honda’s brainchild is in on tour in
North America and delighting audiences whenever it goes. After 17 years in the
making, ASIMO stands at four feet tall, weighs around 115 pounds and bob like a
child in an astronaut’s suit. Though it is difficult to see ASIMO’s face at a distance,
on closer inspection it has a smile and two large ‘eyes’ that conceal cameras. The
robot cannot work autonomously – its actions are ‘ remote controlled’ by
scientists through the computer in its backpack. Yet watching ASIMO perform at
a show in Massachusetts it seemed uncannily human. The audience cheered as
ASMIO walked forwards and backwards, side to side and up and downstairs. It can
even dance to the Hawaiian Hula.
B.
While the Japanese have made huge strides in soling some of the engineering
problems of human kinetics and bipedal movements, for the past 10 years
scientist at MIT’s former Artificial intelligence (AI) lab (recently renamed
the computer science and Artificial Intelligence Laboratory, CSAIL) have been making
the robots that can behave like humans and interact with humans. One of MIT’s
robots, Kismet, is an anthropomorphic head and has two eyes (complete with
eyelids), ears, a mouth, and eyebrows. It has several facial expressions,
including happy, sad, frightened and disgusted. Human interlocutors are able to
read some of the robot’s facial expressions, and often change their behavior
towards the machine as a result – for example, playing with it when it appears ‘sad’.
Kismet is now in MIT’s museum, but the ideas developed here continue to be
explored in new robots.
C.
Cog (short for Cognition) is another pioneering project from MIT’s former
AI lab. Cog has a head, eyes, two arms, hands and a torso – and its proportion were
originally measured from the body of researcher in the lab. The work on cog has
been used to test theories of embodiment and developmental robotics,
particularly getting a robot to develop intelligence by responding to its
environment via sensors, and to learn through these types of interactions. This
approach to AI was through up and developed by a team of students and
researchers led by the head of MIT’s former AI lab, Rodney Brook (now head of
CSAIL), and represented a completely new development.
D. This work at MIT is
getting furthest down the road to creating human- like and interactive robots. Some
scientists argue that ASIMO is a great engineering feat but no an intelligent
machine – because it is unable to interact autonomously with unpredictability
in it environment in meaningful ways, and learn from experience. Robots like
Cog and Kismet and new robots at MIT’s CSAIL and media lab, however, are beginning
to do this.
E. These are exciting developments. Creating a machine that can walk, make
gestures and learn from its environment is an amazing achievement. And watch
this space: these achievements are likely rapidly to be improved upon. Humanoid
robots could have a plethora of uses in society, helping to free people from
everyday tasks. In Japan, for example, there is an aim to create robots that
can do the tasks similar to an average human, and also act in more
sophisticated situations as firefighters, astronauts or medical assistants to
the elderly in the workplace and in homes – partly in order to counterbalance
the effects of an ageing population.
F. So in addition to these potentially creative plans there lies a certain
dehumanisation. The idea that companions can be replaced with machines, for
example, suggests a mechanical and degraded notion of human relationships. On one
hand, these developments express human creativity – our ability to invent,
experiment, and to extend our control over the world. On the other hand, the
aim to create a robot like a human being is spurred on by dehumanised ideas –
by the sense that human companionship can be substituted by machines ; that
humans lose their humanity when they interact with technology; or that we are
little more than surface and ritual behaviours, that can be simulated with
metal an electrical circuits .
G. The tension between the dehumanised and creative aspects of robots has long
been explored in culture. In Karel Capek’s Rossum’s Universal Robots, a 1921
play in which the term ‘robot’ was first coined, although Capek’s robots had
human- like appearance and behaviour, the dramatist never though these robots
were human. For Capek, being human was about much more than appearing to be
human. In part, it was about challenging a dehumanising system, and struggling
to become recognised and given the dignity of more than a machine. A similar
spirit would guide us well through twenty- first century experiments in
robotics.
Comments
Post a Comment